Enemy [2021]
Following a shooting on Monday that left three 9-year-old children and three adults dead at a private Christian elementary school in Nashville, Fox News host Tucker Carlson warned viewers that the "trans movement is targeting Christians" because they are "its natural enemy."
Enemy
early 13c., "one hateful toward and intent on harming (someone)," from Old French enemi (12c., Modern French ennemi), earlier inimi (9c.) "enemy, adversary, foe; demon, the Devil," from Latin inimicus "an enemy," literally "an unfriend," noun use of adjective meaning "hostile, unfriendly" (source also of Italian nemico, Catalan enamic, Spanish enemigo, Portuguese inimigo), from in- "not" (see in- (1)) + amicus "friend" related to amare "to love" (see Amy). From c. 1300 in English as "adversary of God, unbeliever, heathen, anti-Christian;" late 14c. as "the Devil;" also late 14c. as "member of an armed, hostile body in a war, feud, etc.;" of the opposing military forces as a whole, from c. 1600. From mid-14c. as an adjective.
Most Indo-European words for "personal enemy" cover also "enemy in war," but certain languages have special terms for the latter, such as Greek polemioi (distinct from ekhthroi), Latin hostis, originally "stranger" (distinct from inimicus), Russian neprijatel' (distinct from vrag). Russian vrag (Old Church Slavonic vragu) is cognate with Lithuanian vargas "misery" (see urge (v.)), and probably is related to Proto-Germanic *wargoz, source of Old Norse vargr "outlaw," hence "wolf;" Icelandic vargur "fox;" Old English wearg "criminal, felon;" which likely were the inspirations for J.R.R. Tolkien's warg as the name of a kind of large ferocious wolf in "The Hobbit" (1937) and "Lord of the Rings." Related: Enemies.
In Old French and Middle English often en-, but most of these forms have not survived in Modern English, and the few that do (enemy, for instance) no longer are felt as negative. The rule of thumb in English has been to use in- with obviously Latin elements, un- with native or nativized ones.
fem. proper name, from Old French Amee, literally "beloved," from fem. past participle of amer "to love," from Latin amare "to love, be in love with; find pleasure in," Proto-Italic *ama- "to take, hold," from a PIE root meaning "take hold of," also the source of Sanskrit amisi, amanti "take hold of; swear;" Avestan *ama- "attacking power;" Greek omnymi "to swear," anomotos "under oath;" Old Irish namae "enemy." According to de Vaan, "The Latin meaning has developed from 'to take the hand of' [to] 'regard as a friend'."
During times of war, all natives, citizens, denizens, or subjects of countries with which the United States is at war are deemed by the Federal Government as alien enemies (also known as enemy aliens). British subjects were enemy aliens during the War of 1812; German nationals (and their allies, including Austrian, Hungarian, Bulgarian, and Turkish citizens) were enemy aliens during World War I; and natives of Germany, Italy, and Japan were enemy aliens during World War II.
Some naturalized citizens and American-born individuals were considered enemy aliens based on familial descent in each period of conflict. Additionally, American-born women who married men from impacted nations were viewed as enemy aliens during World War I.
The Federal Government instituted enemy alien control programs during wartime. This generally subjected aliens to additional regulations, increased scrutiny, and required registration and/or internment.
Program administration and enemy alien interactions with the Federal Government are documented in the records created by a variety of Federal agencies. A snapshot of immigrant policy during periods of conflict, the records also provide researchers with rich biographical information. Use the navigation options below to explore resources related to World War I and World War II era research.
There are a total of 371 enemies: 139 pre-Hardmode, 231 Hardmode, and 1 unspawnable. Out of these, 121 belong to events (26 pre-Hardmode and 95 Hardmode), 20 are bosses (9 pre-Hardmode and 11 Hardmode), 14 are event bosses (1 pre-Hardmode and 13 Hardmode), 19 are bosses' servants (7 pre-Hardmode and 12 Hardmode), and 14 are enemy variants exclusive to the Old-gen console version, Windows Phone version, and Nintendo 3DS version (7 pre-Hardmode and 7 Hardmode).
Some enemies appear as Elite variants, which are much tougher and slightly larger than normal. At all times, a "name tag" hovers over the enemy marking them as Elite, and an aura surrounds them. Once an Elite enemy attacks the player, the name of the enemy type is briefly shown on screen.
When an Elite enemy is damaged for the first time or its health goes below 50%, time slows down for a moment and the player is knocked away from the Elite. When an Elite is under 50% health, they also gain the ability to teleport near the player if the player is not within range of their attacks.
Once a unit conducting reconnaissance gains contact with the enemy, it maintains that contact unless the commander directing the reconnaissance orders otherwise or the survival of the unit is at risk. This does not mean that individual scout and reconnaissance teams cannot break contact with the enemy. The commander of the unit conducting reconnaissance is responsible for maintaining contact. That contact can range from surveillance to close combat. Surveillance, combined with stealth, is often sufficient to maintain contact and is the preferred method. Units conducting reconnaissance avoid combat unless it is necessary to gain essential information, in which case the units use maneuver (fire and movement) to maintain contact while avoiding decisive engagement.
Crazed Moneko has low range, many knockbacks and a multi-hit attack with a 100% chance of creating a Lv. 5 Wave Attack on the third hit. Unlike her cat counterpart, the enemy version can only Critical Hit at a 50% chance while the allied version is able to Critical Hit at a 100% chance. 041b061a72